Happy Fri-yay!
This week has all been about logistics and preparing our roleplay engine (Faet) to communicate in harmony with Unity.
Lots of questions were asked and answered, and both Mind2Matter and our friends at Masterwork Studio have been busy whipping up assets and squaring away different concepts in order to make The Hidden Isles not only be as vibrant as we designed it, but also make some sort of logistical sense. (As much as you can in a fantasy setting, anyway!)
Next week we're going to talk about some of the gameplay challenges we've overcome, and how we've constructed not only servers but online play and single player.
For now, enjoy some of the fruits of our labor. :)
top of page
Search
Recent Posts
See Allbottom of page
Opmerkingen